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The Witch's House MV Download] [Ativador]

Updated: Mar 13, 2020





















































About This Game The Witch’s House, originally released in 2012, falls within the tradition of Japanese horror RPGs with heavy emphasis on puzzle-solving and jump scares. Among other entries in the genre such as Ib and Ao Oni, The Witch’s House surprised fans with pixel-art that conceals truly frightening horror. The Witch’s House is deliberately designed with traps at *almost* every turn--sudden death is unpredictable and it keeps players on their toes. Anything can happen at any time.With completely remastered visuals, The Witch’s House MV will feel fresh to even the most familiar old-school fans. Fans will also be greeted by a new difficulty mode that includes new events upon completion of the base game.A horror atmosphere wherein players solve puzzles based on clues found in the house.Completely reimagined graphics that make for a beautifully terrifying experience.Brand new unlockable difficulty mode with new events and dialogue.Violence and gore that are not recommended for the squeamish. Player discretion advised.Sudden deaths that lurk around every corner and await every misstep.Items must be used deliberately as players solve the puzzles for themselves.Fixed save points (just keep an eye out for the talking black cat).Game pads are supporting and recommended.Head phones *strongly* recommended.Hello. I'm Fummy, creator of The Witch's House MV.I'm happy to announce that we're finally ready to release the game.The Witch's House MV is an RPG Maker MV remake of the original game, which was released back in 2012.We remade all the graphics, including map tiles and character sprites, and worked hard to enhance the atmosphere and 2D beauty in The Witch's House. It took us five times as many hours to create this version, but we feel like we've finally managed to satisfy ourselves.Aside from graphical improvements, we also added two new difficulty settings that was not present in the free version.The first difficulty setting is a more accessible one that allows you to instantly retry. The other difficulty setting is a more difficult one which is only unlocked by those who manage to reach the game's true ending."The normal difficulty isn't enough to satisfy me...""I'm not averse to instantly dying upon reaching new areas."If either of these describe you, then we recommend you give this new difficulty a try. You also may be able to uncover some new story bits concerning "her"...The world of The Witch's House has been reborn anew, and we sincerely hope you'll all enjoy it.My name is Dan Stern and I’m the Scholar of the First Deal at DANGEN Entertainment (sounds fancy, but it means I work with the devs to get their games released so you can play them).Japan has a longer tradition in 16-bit horror games because of the variety of games that was released on the Super Famicom. But that wasn’t something I experienced because of growing up in the West. It wasn’t until I discovered The Witch’s House some years ago that I learned 16-bit games can scare me just as well as high-res AAA games made in 3D. I learned that even in pixel-art, horror is possible; it just depends on the creator’s mastery of atmosphere and timing. Fummy-san absolutely has that mastery and as silly as it sounds, I’ve never had so much fun dying a lot in a video game.I was ecstatic to find out that not only is there a remaster of my favorite indie horror classic, but that DANGEN could help to get that game in front of fans that I know will love it. Playing The Witch’s House MV feels like a totally new experience and I’m sure you’ll have fun with the new content after you finish your first playthrough.Cheers! 7aa9394dea Title: The Witch's House MVGenre: Adventure, Casual, Indie, RPGDeveloper:FummyPublisher:DANGEN EntertainmentRelease Date: 30 Oct, 2018 The Witch's House MV Download] [Ativador] the witch's house mv download. the witch house mv death. the witch's house mv tv tropes. the witch's house mv korean. the witch's house mv language. the witch house mv crack. the witch's house mv steam. the witch's house mv mac. the witch's house mv rar. the witch's house mv. the witch's house mv download free. the witch's house mv new ending. the witch's house mv extra. the witch's house mv endings. the witch's house mv gameplay. witch's house mv differences. the witch's house mv gog. the witch's house mv igg. the witch's house mv walkthrough. the witch's house mv extra mode. the witch's house mv free. the witch's house mv all deaths. the witch's house mv wiki. the witch's house mv free download. the witch's house mv extra walkthrough Very fun and it's as every bit as great as the first one was!. Very fun and spooky game, but 9 year old me crapped my pants when I first played it back in 2012, so I'll never forgive you...(Man those were my favorite pants)...Score-Spooky/10. I've watched let's plays of the original on youtube, and the atmosphere still managed to put me on edge. It plays with your expectations so scares don't get predictable, and some of the scariest moments don't even have sound accompanying them, just subtle movements in the corner of your eye.. An absolutely TIMELESS classic that is still memorable to this very day. The remake of this gem is looking fantastic thus far (Due to my PC not being back at 100%, it's causing small bits of "lag" which REALLY annoy me as they make the "after book shelf" part <being vague to avoid spoilers to those who are new to the story, the rest should know the part i'm referring to fully well.>, thus not having the title run fluidly as it would back when my PC was MUCh more stable back in 2016, ah well, guess i'll have to wait until my PC is back at 100% to get the True Full Ending <The extra "self insight" that is given when one doesn't save ONCE, with the exception of the Hall of Illusions where, as long as one doesn't read the note before it, they can save ONLY in that hall, thus making the True Full Ending much more doable.>, ah well. ) and i'm reloving it once more. <3 The scares for first-timers will hit home BIG TIME, just as it did for me all those years ago. ^^Definitely a 10/10, though I think we can all agree that said True Ending could've been expanded upon, but I suppose that's what fics are for, so no worries there. :>. I have known about this game since it came out in RPGMaker back in 2012. I fell in love with it right away. Great story. Great gameplay, and above all else, loads of fun when you discover stuff. It was so surprising to see The Witch's House return back in 2018 after all of its former glory had been forgotten about. I gladly purchased the game, and played through it again, and even defeated Extra Difficulty. The new art revamp is absurdly detailed, and is amazingly correlated with graphical interface (No lag). It is a beautiful game just like I remembered it back from 2012. Someone who hadn't heard about The Witch's House will certainly feel the same way I did back in 2012. Another great thing is how Fummy fixes things from the past. There were some puzzle elements in 2012 that were a little too difficult to figure out without looking it up online. And now I think Fummy added small add-ins and redesigns here and there to make sure it never happened again. I feel it is fairly obvious what you should be doing when you reach any point in the puzzle solving realm. To add to that, they even included a few more death scenes that weren't in 2012, so it kept things a bit fresh.As mentioned earlier, there is an Extra's Mode difficulty that can be unlocked after beating the game once. The puzzles changed significantly, and made me rethink what I was doing, even as a veteran player. I was so happy to see Fummy take into consideration the return of veterans. There is still content for us.I do have a few things to criticize however.For one, I feel like The Witch's House suffers from a lack of detailed item descriptions. When you investigate something, it really feels like there was no personality put behind the main character's thoughts because everything is described in a "formal and factual" manner. (Ex: "A thick, lush tree." "Got the (item)." "Eerie vines crawl on the wall."). I wouldn't be surprised if you found yourself skipping those descriptions out of boredom until you come across something interesting that allows you to advance in the game. Sure, maybe for the purposes of story it was kept that way, but I still feel like it wasn't executed very well. Item descriptions should've given more personality to us so that players don't just skip over everything because they don't want to read all of the boring, irrelevant details.Another thing I have to add is how unfair some of the deaths in The Witch's House can be. Sure, there is a fun aspect in finding out how the main characters gets brutally killed in silly ways. There are even some deaths you have to go out of your way to find because it will never be obvious on the surface. But I feel like for some people, it can be a bit frustrating to suddenly die from something when there was no real warning or given hint for the solution. This is especially prevalent in Extra Difficulty near the end. It seems there is just too much trial and error when it comes to trying to not die when progressing the game. There should've been some more incentives for deaths that are unexpected.Lastly, I feel the ending sequences are all basically the same. You will find that many people say there are "lots of different endings". And while that is technically true, it really isn't "true" in terms of actual digestible content. The exact same thing happens in every scenario, no matter which "ending" you go down. The only real difference is if the ending sequence confirms (or doesn't confirm) the player's suspicions if they were paying attention to the story during gameplay. No matter which "ending" you get, the most you will get out of it is a few sentences of dialogue change. This is a sore thumb to stick out of in the Extra Difficulty ending because there is literally only one word that gets added. This makes replay-ability a bit difficult because you'll find the exact same thing at the end every time. It feels that after one playthrough, it won't ever be as satisfying again, and there is very little left to see afterwards.Overall, I really love The Witch's House, and it is an excellent game for anyone who likes horror and puzzle solving. It's easy on the eyes, and is very fun to play for newcomers and veterans alike.. This was amazing. I've loved the origonal game for years now and this version only made it better. With beautifully improoved graphics and a very welcomed increesed dificulty mode which offers plenty of new ways to die, I recomend 'The Witches House MV' for fans of the origonal, and to anyone who is curious about what this game entails.. Loved this! Wish this was longer. I watched pewdiepie play this a few years ago and I finally got my hands on it. I highly recommend this!. At first when i saw the price i was pretty hesitant. But after playing and finishing the game i say it's worth the money and my time.Enjoyed every thing in this game even the little things, 11/10 recommend this to everyone. Looking forward to play Extra mode later today~. A very memorable game. I played the 2012 version and I wouldn't ever forget how great that game is, which is why I really wanted to get the remastered version. I really enjoyed the extra difficulty with harder puzzles and extra dialogue. Hotfix: Peculiar Movement Bugs from 1.03 Windows Ver.: We've just pushed an update that should fix issues with diagonal movement and with Ellen's movement in the final scenes. In our testing we have not found any problems with 1.00 save files. If anyone has further issues with this version, please do let us know either in the comments or on the Bug Reports board. Thanks so much for your patience and for your help with identifying some of these issues. It means a lot to us. =)Cheers!P.S. Just to shed a little more light on this, the bugs were related to diagonal movement and how that interacted with save data from version 1.00. That's why this problem didn't occur in the Mac build (because that was newly released with 1.03).. Update LIVE: Mac OS Support & Various Bug Fixes: Hello everyone!We're pleased to update The Witch's House MV with the following:- Mac OS is officially supported.- Diagonal movement has been implemented. - There was a bug involving the poison water and using your menu which could cause a soft lock. This has been fixed.- There was a bug in the skull puzzle where the player could lose their skull by placing it where one is already present. This has been fixed.- Various text has been fixed.- When returning from the ending map to the previous one the save menu would open. This has been fixed.- In the dining hall on the first floor there was a bug where even if the player read the note saying to test for poison they could not do so. This has been fixed.- We are still investigating some bugs that appear to originate from the engine being used. Fixes for these bugs may mean we need to wait for an engine update. We appreciate your patience on these items.And finally, I have some good news! Fummy is happy to take your questions! We'll try to answer whatever questions you have, but we'll need a little time for them to come in and a little more for the translation process. I'll post separately about this as well in an announcement and in the forums so everyone has a chance to ask what they'd like.Thanks everyone!Cheers!. Fummy Interview Answers!: Attention fans of The Witch's House MV! Thank you very much for waiting patiently for Fummy's answers to your questions! Here are the selected questions and answers.-Thank you very much for agreeing to answer questions from your fans, Fummy. What motivated you to do a remake of The Witch's House?I knew that if I was going to do a remake, I’d have to do it all myself. Several years ago, a few companies approached me, either asking me to do a remake with them or asking to do the remake themselves. But I knew that even if I decided to serve as the director on the project, I wouldn’t be able to control all of the designs. In most development cycles, the actual production is done by different people, so it would end up as something else. The only person who can ever perfectly maintain the atmosphere of a piece is the original creator. So if I wanted to do a remake that I would be happy with, I knew I had to do it by myself. -What was your inspiration when you created the game and what message did you want to pass with it?It all started from a thought I had when I played Ib by kouri: “It’s scary when the main character suddenly speaks.” There isn’t any special message built into the game. I just hope that people will have a fun time playing it.-Did you originally plan it as a horror game, and what was your thought process throughout the entire development? Did you start out with a cohesive vision or did the story and world come together naturally as the game's development progressed?When I was developing it, I enjoyed watching horror game LPs, so I wanted to create a horror game that would be fun to LP. I knew what the ending would be from the beginning, so I just built the game up around that. I thought up the world and the story based on the simple ideas of a witch’s house, a witch, and a demon. -What would you say your biggest influences are?Hmm, that’s a difficult one. When it comes to game creation, I played a lot of 2D games, so I’m probably more attracted to 2D games with pixel art as opposed to 3D games. -Do you have a favorite book/tv show/anime/manga?I like Paulo Coelho’s novels, and own a handful of them. I especially like The Alchemist and The Devil and Miss Prym. I also like Patrick Süskind’s novel Perfume: The Story of a Murderer.-Where did you learn to implement the kind of "scare tactics" used in the game, did you read up on specific things that humans find instinctively scary?I’ve never really read up on anything. I’m quite a scaredy-cat myself, so I just thought about what would really scare me and put it into the game. While test playing the game, it took a bit of time for me to get used to everything even though I’d put it in there myself.-What routine did you follow in creating the game after settling on the idea? (ex. did you work on the visuals first and then the music or did you focus on creating the music and designing the game around it?First I thought up the ending, then I wrote some notes about the house, its traps, the map, and the characters. Afterwards, I started up RPGMaker and started creating the maps and creating/choosing the music. -What did you struggle with the most when you created this game?The dialogue for the true endings. I spent about a month creating what amounts to a 3 minute scene. When I was first formulating it, I’d prepared a lot of dialogue for Viola. But when I actually put it into the game, it felt too much like she was explaining everything...but if it was too short, the players wouldn’t be able to understand it...so it needed a lot of adjustments. -Which death was your favorite to make?The hanging death when you read the “Book of Death.” For the MV edition, my favorite is the first death where the walls smush you.-What was the unused Ending No. 3 music track originally intended for? What would this third ending contain?The Ending No.3 track was originally created for the ending. But as I completed the game, it started to feel like that music didn’t match, and I ended up without any place to use it. No. 1 is the normal ending. No. 2 is the true ending, and No. 3 was supposed to be for the ending you get if you clear the game without saving. I created Ending No. 3 with the intent that it would play after all the truths have been revealed, so the lyrics are from Ellen’s point of view. -If there was a chance of an anime being produced of the witch's house, would you accept? How would you feel about that? Also, how do you feel about crossovers with the witch' house in fan works now?I would accept it if it was something that would meet my standards. But I think it’d be hard to turn the contents of this game into an anime. They wouldn’t be able to make this main character do any exaggerated reactions of horror or surprise, after all... But I’m always very happy to encounter fan art.-Is there an RPGMaker scene over in Japan? What do people think about making games in this engine? Have you played/seen any other RPG Makers games? If so, what are your favorites?I’ve created several games that I’ve never released. RPG Maker is an engine that allows people like me – someone who is not a professional game developer – easily create games. So I’d definitely recommend it to other people like me. I’ve played several other games created in RPG Maker, and my favorite would have to be Katatema’s Demon King Chronicle. I played that for over 20 hours, and was amazed that such a fun free game existed. -What projects are you working on now? Any chance of any new content in the witch's house universe, such as a sequel, another light novel or game?I’m planning to publish an e-book of The Witch's House: The Diary of Ellen, the novel that acts as a prequel to The Witch’s House, with some art changes and additional stories. Currently, it’s only ever been published in paper form, so I’d like to release an e-book to make it more accessible. I think it would be difficult to create a complete sequel to The Witch’s House, but I’d like to make something else that also deals with witches and demons.-What is the best advice you can offer to beginning game developers inspired by The Witch's House?It’s hard for me to give advice because I’m not a professional game developer. As far as creative work goes, I think the best solution is always to just create something that YOU think is fun or interesting.-Thank you very much for your time, Fummy! We would also like to thank all of Fummy’s fans for submitting so many great questions!. Update Finally Incoming: Hi all!Just an update on the update!We will be setting it live at the same time the Steam winter sale goes live. The reason we've waited is that we will be adding Mac support (yay!) and since we were planning to put the game on discount for the Steam winter sale we felt it would be unfair to people who have waited for the Mac version if they bought it and the game went on sale soon after that.We appreciate everyone waiting for certain fixes and for your patience on the Mac version.I hope you all have a fantastic holiday season. Keep warm and enjoy! =)Cheers,. Update Incoming: Hi all!First, we'd like to say thank you so much for your support and the glowing praise you've had for the The Witch's House and for Fummy's work. We're very pleased that you've had fun revisiting this classic and that you've had fun punishing yourselves in Extra mode.That said, some of you wonderful folks passed us excellent feedback, requests and bug reports. We have an update coming very soon which will address some of these. When the update goes live I'll post again with detailed notes on changes. In the meantime, I just wanted to say thanks for your patience and your help in identifying items that need our attention. Y'all are the best! =)Cheers,. Questions for developer Fummy on Discord: Hey everyone! Justin Pfeiffer from DANGEN Entertainment here. Firstly, thank you all very much for submitting your questions to Fummy regarding The Witch's House MV! We have collected the questions and will be submitting them to Fummy very soon. We are allowing one more week for any additional questions you might have that can be submitted specifically on our verified Discord channel for The Witch's House MV. https://discord.gg/yvnrWc8 The cut off will be one week from today. Thanks very much for your submissions!. Twitter and Discord!: Hello all! Chyadosensei here to share that we have an official Discord and Twitter account that you should totally check out!DANGEN Entertainment has a verified Discord with our own The Witch's House MV section. Looking for a place to stay and talk with fellow gamers? Do you want to talk to the developers of your favorite indie games?Why not join our Discord!? We have lots of cool devs from different games, Dangen peeps and just plain old cool people! 😎▶️ DANGEN Discord[discord.gg] ◀️You can also follow us on Twitter. Hotfix: Item Bug Corrected: Hi all! Hope you have had a great holiday season so far!You may have noticed, but an update went out earlier today that should fix a bug with items where it was possible to have all key items spawn in your inventory.Cheers, and I hope you all have a great new year's! =)

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